Welcome to the Sigils wiki! CURRENT SPELLS Because this is a huge alpha (Barely shit just wanted to get it out there). these are the CURRENT spells Btw you drop the items onto the sigil that you made with CHALK AMYETHYST IS REQUIRED FOR EVERY SINGLE SPELL gunpowder -> explode (EXPLODE) iron -> lead (TRANSMUTE) gold -> lead (TRANSMUTE) lead + golden nugget -> golden ingot (TRANSMUTE) lead + iron nugget -> iron ingot (TRANSMUTE) rotten flesh -> flesh (TRANSMUTE) sugar -> sugar cookie (TRANSMUTE) spider eye + brown dye + flesh -> Eyeball (TRANSMUTE) eyeball + 128 flesh + stick -> Bloodlust (TRANSMUTE) Slime ball -> Bottle of honey (TRANSMUTE) Bottle of honey -> Slime ball (TRANSMUTE) Wooden axe -> TIMBER (TIMBER) the alchemy pool is small dont get me wrong but i plan on adding more as the days come and i get the ideas. NOTES If you DO use this mod i HIGHLY suggest using a datapack with it. I know this mod prolly wont be THAT popular (Def) but i want it to be like a little template for you to make your own alchemy spells (i plan on making my own data packs to go with it like lead support for create ores like zinc) For that reason you can disable the vanilla spells if you seem fit just name the json file in sigil/sigil in ur data folder to the spells vanilla sigil name so like if i wanted to get rid of the explode alchemy id put this in my datapack "explode.json" ```json {} ``` U CAN OPEN THE JAR FILE TO SEE WHAT FILE NAMES THERE ARE FOR THE SPELLS the mod will see this and just skip over it Since patch 1.0.3 you can make your outputs into lists as such ```json { "output": { "minecraft:diamond": 1, "minecraft:emerald": 1 } }